After reviewing my initial take on the photographic alphabet in my previous post, I will aim to revisit this with new photos and more in-depth photo editing.
Rather than taking the letters out of anything I spot in the environment, I would like to, if possible, keep them all within a simple theme – such as only taking photos of letters in architecture, or in nature, and have this recurrent theme throughout the letters I get and what I can spell.
In terms of photo editing I will also experiment with removing colour from the photos – either making it fully black & white or leaving the actual letters in colour, to highlight where they are in case of a more abstract looking photograph of a letter.
In our latest mini-brief we were set a photography task to find and photograph pictures of what appears to be letters in the world – in architecture, trees, etc, and present it using as little photo editing as possible. The goal was to get enough photos to spell out our names using the letters we found and photographed in the environment. My photos were taken on the university campus and in Bournemouth town centre, and can be seen below:
This was a useful exercise in developing my photography skills – using depth of field and considering photo composition and framing. My original photos, without arrangement or cropping, can be found on this google drive folder, to show the use of the rule of thirds and the photo composition I used when doing the photography.
This is the end result of my recent experimentation using flash to animate. The resolution on the video is a result of using the 22mm x 16mm film setting on Flash, set to imitate old-style abstract animation design constraints – making me use reasonably simple shapes and animations to remain visible at a small size.
The audio used with the animation was simply produced through Garageband, using mostly stock audio to go with the ideas I had when using flash and create synchronisation between the visuals and the audio. I mostly produced the audio with the visuals already in mind.
I found using Flash quite difficult at first – creating works through individual frames and tweens was reasonably alien to me at first based on my previous experience. The process proved rather time-consuming as I was learning my way around the interface and features of flash.
In my future animation projects I will set out to achieve a goal from the get-go, rather than seeing what I can do through the process of learning the software.
A short brief set to us this week gave us the task of using Flash to create a short animation to sound, in the design constraints of 22mm x 16mm film, similar to early abstract hand-drawn animation. I took cues from Jazzimation (http://folksonomy.co/?permalink=3662), as well as other early animation such as:
Hans Richter’s work:
Len Lye’s productions:
Flash gave me use of Tweens and keyframes for animation on top of simple frame-by-frame animations that traditional producers were constrained to, this simplified the production process for me by allowing smooth, straight transitions on objects, rather than having to create each individual frame of their motion. Despite this I tried to keep my objects and animation within the constraint of a 22mm x 16mm film, keeping it relatively simplistic due to the low resolution of the film.
After a lengthy development and production process we have finally completed our channel concept project and presented it to our peers and assessors.
One element I believe this group project succeeded with compared to our previous projects was brand continuity. We clearly established early on a brand and the theme of our channel and assigned each other roles within the production process, instead of previous projects where group members had been more inclined to develop their own individual ideas to contribute. This time we communicated and cooperated to reach a continuous and successful solution to the brief. An example of this could be in the development videos, where we show the actual website used to host the channel being displayed as an example of the OS itself:
Overall I believe our project went very well. Our video content was done to a high standard and included several advanced techniques such as parallax videos from adobe after effects to actually show the orb in an environment and in use, and showed us all not to limit our ideas to realism or current technology as we were surprised just how well the pieces of the project worked together.
Since my last post our group has spent a couple of days doing filming for our site’s video content, specifically we scripted two live-action sequences using ourselves as actors – one serving as a video of user testimonials about their experiences using the orb product, and another showing developers of the OS talking about their design ethos toward the system. I have since been working on editing these videos together.
When we initially changed the scope of our project to also include a physical orb as a piece of hardware produced by our company, we needed to clarify the relationship between the two as otherwise it would feel our channel was simply displaying two separate products. However we have taken the approach to this by considering that the orb, upon its initial launch, would not necessarily be available to everyone due to price and production. This could hinder early users of the orb, so by producing the OS we would allow users to use the orb’s features and functionality on older devices – like phones and tablets – and stay connected with people who have the hardware early.
Other members of my group have also gone further with realising the designs of the orb itself, and have used 3d animation with photographs to show everyday situations it could be used in:
In regards to the video production and editing, it was useful that I had an active role in both the filming and editing processes as this allowed me to make sure the video and audio was good rather than handing footage to a separate editor only to find it was no good due to audio, for example. One of the challenges in filming this project was keeping a relatively level audio level in a variety of environments that we filmed in, which was managed using several takes and cutting in the video to achieve the most professional video possible.
Below are the final edits of the videos produced for our project, hosted on Google drive.