Blender – Low Poly Environments

Furthering my learning of Blender recently has involved how to create environments, specifically in a low-poly style. I’ve also developed a deeper understanding of lighting as in this case I used a sun object for lighting with an out-of-frame black plane polygon to keep the lighting directed to one side.

low poly environment
My result, being guided through Blender.

This was a result of my take on this low-poly tutorial, which has greatly furthered my understanding of Blender and its interface. I kept my take on it to an even lower poly ratio than used in the tutorial, to result in a simplistic and minimalist looking environment.


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